Arachnid Quarter
Anub'Rekhan: A Nerubian Crypt Lord
- Adds cleave, stack a dot, and off tank grabs adds under boss, everyone AOE's them while tank dps them,
- Once a crypt gaurd dies, it'll spawn 10 locusts that need to be aoe'd immediately like the worms on valithria from abominations.,
- Locust Swarm must be kited out, noob/new tanks should just run around the circle at maximum to avoid any failure while the boss chases you. Better tanks can kite around the inner circle without the raid dying.,
- Impale targets a random ally and knocks them up, give him slowfall to protect him,
Grand Widow Faerlina: High ranking Cult-mistress of the Cult of the Damned.
- Tank worshipers away from the boss, don't kill worshipers,
- Avoid rain of fire/aoe fire,
- Dispell her enrage by killing the worshippers once she enrages.,
- Tank and spank 1-mechanic fight,
Maexxna: A colossal highly poisonous Spider
- Dispell "Necrotic Poison" 90% healing debuff,
- People knocked to back of the room + webbed up, ranged dps kill the webbing.,
- Random 8-second full raid stuns. Be prepared for web spray,
- Tank and spank
The Plague Quarter
Noth the Plaguebringer: A Necromancer specialized in curses and summoning.
- Dispell debuffs constantly,
- MT on boss, OT on ads,
- Tank and spank,
Heigan the Unclean: A Necromancer specialized in diseases and dancing.
- 4-zones of damage, "Safety dance" by moving from each safe zone clock-wise then counter-clockwise,
- Melee get diseased, dispell debuff,
- Ranged/heals on platform,
- Phase 2 = Safety dance every 3 seconds instead of 8, crazy,
Loatheb: A giant Fungal Monster.
- one heal per minute,
- Poison aura does dmg to players,
- Debuff does dmg to everyone around player,
- Killing spores gives a massive damage buff (50% crit buff)
The Military Quarter
Instructor Razuvious: The Death Knight trainer of Naxxramas.
- Tanks use crystals to take the adds and tank boss,
- Tank and spank,
Gothik the Harvester: Grand Necromancer of the Lich King and the legions he commands.
- adds fight,
- easy as hell, 1 group left side other group right side,
- tank and spank,
The Four Horsemen: Four mounted, high ranking Death Knight bosses at once.
THIS BOSS IS LIKELY GOING TO WIPE YOU! BE PREPARED
- Each boss get's pulled to each corner of the room,
- Mograine hits like a train, Thane does a big spell split amongst everyone near the targeted player, Lady Blaumeux spawns void zones you just don't stand in, Sir zeliek casts holy wrath (chain lightning) spread max range to avoid dying.,
- If you're near a boss you get a stacking mark, each mark increases the damage you take from that boss.,
- All dps start at Thane, then blaumeux, then Rivendare,
- Stack thane and mograine together, nuke them down before swapping to the back bosses. If you can't your dps is too low.
The Construct Quarter
Patchwerk: A titanic standard Abomination.
- Tank and spank,
- Top 2 threat + highest hp get hit,
Grobbulus: A slime based Abomination.
- MT tanks the boss around the room dropping fart clouds,
- Kite boss slowly or slime-stream will fuck up the raid.,
- Debuff on raid members don't dispell, move to edge of raid and drop at the wall like combustion/consumption in RS25,
- Boss has aoe cone attack slime spray, anyone hit spawns an ooze, don't stand infront of the boss,
- Combustion debuff from RS25, rotface slimespray mechanic infront,,
Gluth: An Abomination-Dog created from animal parts.
- Stacking reducing healing debuff, tank swap is mandatory (same as dogs in icc),
- DPS must kite out the zombies to avoid gluth eating the zombies,
- Zombies must be killed after decimate is activated, zombies will walk into gluth no matter what at this point healing him(same as icc dogs),
- Tank and spank, dps kites adds, kill adds after decimate, tank swap mechanic,
Thaddius: A massive abomination with electricity based powers.
- Split raid in 2, kill both mini-bosses at the same time within a roughly 10 second time frame,
- Jump to the platform, walk off ledge = die,
- Polarity shift (casted multiple times, ur mark might change):
- Blue plus sign = right side (side may vary),
- Red minus sign = left side (side may vary),
- Debuff lasts after the fight ends, don't rush to loot it
Frostwyrm Lair
Sapphiron:Once a noble blue dragon within the mountains of Northrend, Sapphiron was slain by Arthas during his campaign through the frozen north. Resurrected to serve him, Sapphiron guards Kel’Thuzad’s lair eternally, awaiting those who would dare tresspass upon his master.
- DPS Sapphiron.,
- Let the healers know if you get cursed.,
- Don’t stand in the blizzard.,
- When Sapphiron flies up in the air spread apart,
- Two people will be turned into iceblocks,
- Unless you are one of those people, run behind the ice block and don’t move.,
- Sapphiron will do a move that will one-shot anyone who isn’t standing behind an ice block.,
- When Sapphiron lands, rinse and repeat.,
- Misdirect tank every time Sapphiron lands.
Kel'Thuzad: is the final boss of Naxxraxxmas, and is a complicated three phase fight.
The first phase mandates the raid handle an invasion of scourge forces from all sides. In the Second phase, the raid fights Kel'Thuzad directly and has to manage his different abilities and mechanics. Phase 3 is marked by KT reaching 40% health and the spawning of five large Guardians of Icecrown adds which need to be managed.
- Tanks
- Phase 1 - focus Unstoppable Abominations
- Phase 2 - Main Tank pick up Kel'Thuzad immediately. Keep centered in the middle of the room.
- Phase 3 - Off Tank needs to pick up two of the Guardians of Icecrown who are not being shackled by Priests and hold them for the remainder of the fight.
- DPS
- Phase 1 - Melee DPS should be centered in the room and focusing solely on damaging Unstoppable Abominations. Ranged DPS should be centered in the room, focusing output on Soul Weavers and Soldiers of the Frozen Wastes.
- Phase 2 - Melee DPS group up in three pods to avoid chaining Frost Blast on tank. Focus on interrupting Kel'Thuzad's Frostbolt casts. Ranged DPS need to spread out around the room to avoid damaging raid members with Detonate Mana. Mages and Warlocks should be ready to CC their group members who are affected by Chains of Kel'Thuzad. All DPS classes need to be prepared to avoid Shadow Fissure
- Hunters or Mages can kite one of the Guardians of Icecrown to take pressure off of the Off-Tanks.
- Phase 3 - shackle as many Guardian of Icecrown adds as there are priests in the raid.
- Healers
- Phase 1 - stay in the center of the circle and keep all raid members topped off.
- Phase 2 - spread out to avoid damaging others with Detonate Mana, and to avoid Shadow Fissure. Focus on Main Tank as well as targets affected by Frost Blast.
- Phase 3 - shackle as many Guardian of Icecrown adds as there are priests in the raid.
Here is another excellent simple written guide: https://www.reddit.com/r/wowservers/comments/ui3ub2/wotlk_naxx_guide_for_beginners_or_returning/
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